AI Insights · Timothy · April 2024
Top 5 Low Poly Games on Android in Qatar: Q1 2024 Performance
Explore the performance trends of the top 5 low poly games on Android in Qatar during Q1 2024, with insights into downloads, revenue, and active users.
In the first quarter of 2024, the top 5 low poly games on the Android platform in Qatar showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Roblox from Roblox Corporation saw weekly revenue peaking at approximately $9.4K in early January, then experiencing a gradual decline, stabilizing around $5.3K by the end of March. Weekly downloads fluctuated, starting at 1.5K in early January, dipping mid-quarter, and rising to 1.8K by the end of March. Active users remained robust, starting at 84.3K and ending at 78.3K, despite minor fluctuations.
Riding Extreme 3D, developed by playducky.com, had a consistent increase in weekly downloads, starting at 261 in early January and reaching 320 by the end of March. Active users followed a similar trend, beginning at 663 and climbing to 696. Revenue was negligible, with a minor peak of $1 in the final week of March.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a significant boost in downloads, starting at 75 in early January and peaking at 781 in early March. Active users saw a substantial increase, peaking at 1.1K in early March before slightly declining to 603 by the end of the quarter. Revenue data was not significant for this period.
Harvest.io – 3D Farming Arcade, also from CASUAL AZUR GAMES, showed steady performance in downloads, beginning at 127 in early January and reaching 255 by the end of March. Active users showed a notable rise from 943 to 1.4K within the same period. Revenue data was not significant for this period.
Eatventure by Lessmore UG had a mixed quarter, with weekly downloads starting at 184 and fluctuating to end at 288. Revenue peaked at $172 in mid-January before experiencing a consistent decline, ending the quarter at $22. Active users saw an initial drop but rebounded to 1.5K by the end of March.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other mobile applications.